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Pinion

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Tech
Clan
Mass
45t
Rules
Standard
Cost
4.29M C-bills
Move
Armor
153 pts

Micro Pulse Laser ×4Medium Pulse Laser ×2Heavy Large Laser

SkillPVSkill 0 62Skill 1 55Skill 2 48Skill 3 41Skill 4 34Skill 5 31Skill 6 28Skill 7 25Skill 8 22

Availability by era

6 eras · 3 factions

GunPilotAdj BV
G013,802
G123,325
G232,765
G342,173
G451,646
G561,416
G671,267
G781,119
G881,053

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Pinion is a 45-ton brawler that closes to short range on a 225 fusion engine, cruising at 54 km/h and topping out near 86, with a jump range of 150 metres. A Heavy Large Laser in the right arm gives it a hard punch, while the torsos carry a dense cluster of short-range optics: a Medium Pulse Laser and two Micro Pulse Lasers in the left torso, and the same combination in the right torso. Endo steel structure and standard armor cover the frame, with 14 double heat sinks handling the array of pulse weapons. Olivetti Weaponry builds the Pinion at its Sudeten works.

Armor & loadout

Mech rightFrontMech left
PINION
Energy
Weapon / EquipmentLocQtyAmmo
EnrRT · LT2
EnrRT ×2 · LT ×24
EnrRA1

Pinion variants (3)

All 3 Pinion variants