Orc 2
- Type
- Protomech
- Tech
- Clan
- Mass
- 4t
- Role
- Missile Boat
- Intro
- 3067 FedCom Civil War
- Rules
- Standard
- Cost
- 648.2K C-bills
- Move
- Armor
- 20 pts
Machine GunLRM 2 ×2
TR:3075 · Record Sheets: RS:3075u-CE
Compare this unitBattle Value
170by skill
Point Value
11
Armor & Loadout
BallisticMissile
Head: 4 front
Torso: 7 front
Right Arm: 2 front
Left Arm: 2 front
Legs: 5 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T | 1 | |
| Msl | RA · LA | 2 | |
| otherEI Interface | BD | ||
| Clan Machine Gun Ammo - Proto | BD | 1 | 10 rds |
| Clan Ammo ProtoMech LRM-2 | BD ×2 | 2 | 6 rds |
Systems & Manufacturers
2
Orc
PV11
TP: PMSZ: 1TMM: 0MV: 12"
ROLE: Missile Boat
Damage
S (+0)
0*
M (+2)
0*
L (+4)
0*
Heat not tracked

Special
Critical hits
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7
Availability by era
6 eras · 4 factions
Orc variants (4)
Orc Role Striker Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3066 Battle value 182 Point value 12
2 current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities IF0* Introduced 3067 Battle value 170 Point value 11
3 Role Striker Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3071 Battle value 168 Point value 124 Role Striker Tech base Clan Rules Standard Alpha Strike abilities — Introduced 3072 Battle value 138 Point value 10