Opossum OPO-2 SalvageMech
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- Type
- IndustrialMech
- Tech
- Inner Sphere
- Mass
- 25t
- Intro
- 3110 Late Republic
- Rules
- Standard
Battle Value
240by skill
Point Value
10
OPO-2 SalvageMech
Opossum
PV10
TP: IMSZ: 1TMM: 0MV: 6"
ROLE: —
Damage
S (+0)
0
M (+2)
0
L (+4)
0
OV: 0Heat scale123S

Special , EE, , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 18Skill 1 16Skill 2 14Skill 3 12Skill 4 10Skill 5 9Skill 6 8Skill 7 7Skill 8 6
Availability by era
3 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 554 |
| G1 | 2 | 485 |
| G2 | 3 | 403 |
| G3 | 4 | 317 |
| G4 | 5 | 240 |
| G5 | 6 | 206 |
| G6 | 7 | 185 |
| G7 | 8 | 163 |
| G8 | 8 | 154 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
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Opossum variants (2)
OPO-2 SalvageMech current variant Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, EE, ENE, MEL, PRB, RCN Introduced 3110 Battle value 240 Point value 10
OPO-3 SalvageMech MOD Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, EE Introduced 3131 Battle value 239 Point value 9