Ninja-To NJT-2
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Skirmisher
- Intro
- 3062 FedCom Civil War
- Rules
- Standard
- Cost
- 16.08M C-bills
- Move
- Armor
- 192 pts
ER Large Laser ×2ER Medium Laser ×2MRM 10
Battle Value
1,527by skill
Point Value
39
View on Sarna
TR:3067 · Record Sheets: RS:3067u
Compare this unitNJT-2
Ninja-To
PV39
TP: BMSZ: 3TMM: 0MV: 12"
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 1Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23
Availability by era
6 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,527 |
| G1 | 2 | 3,085 |
| G2 | 3 | 2,565 |
| G3 | 4 | 2,016 |
| G4 | 5 | 1,527 |
| G5 | 6 | 1,313 |
| G6 | 7 | 1,176 |
| G7 | 8 | 1,038 |
| G8 | 8 | 977 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Ninja-To NJT-2 is a 65-ton skirmisher that fights at medium to stand-off range, cruising at 65 km/h and topping out at 97. Twin ER large lasers fill both arms, and a pair of ER medium lasers sit in the center torso alongside an MRM 10 in the right torso. CASE protects the right torso magazine, and a C3 slave unit in the head links it into a larger targeting network. Its endo steel frame and 390 XL fusion engine give it a stable firing platform, and Independence Weaponry builds it at Quentin.
Armor & loadout
Mech rightFrontMech left
NINJA-TO NJT-2
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 | 2 | |
| Msl | RT | 1 | 24 rds · 1 t |
| Enr | RA · LA | 2 | |
| electronicsC3 SlaveIS | HD |
CASE: Right Torso
Systems & manufacturers
Ninja-To variants (3)
NJT-2 current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3062 Battle value 1,527 Point value 39
NJT-3 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1 Introduced 3068 Battle value 1,605 Point value 40NJT-4 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1 Introduced 3075 Battle value 1,762 Point value 36