Minotaur Z
Battle Value
295by skill
Point Value
11
Armor & Loadout
Energy
Head: 6 front
Torso: 15 front
Right Arm: 3 front
Left Arm: 3 front
Legs: 10 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T | 1 | |
| otherProto Magnetic Clamp | T | ||
| otherExtended Jump Jet System | BD | ||
| otherEI Interface | BD |
Systems & Manufacturers
Z
Minotaur
PV11
TP: PMSZ: 1TMM: 0MV: 6"/10"j
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special ,
Critical hits
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7
Availability by era
2 eras · 2 factions
Minotaur variants (7)
Minotaur Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3059 Battle value 424 Point value 112 Role Sniper Tech base Clan Rules Standard Alpha Strike abilities FLK0*/0*/0* Introduced 3062 Battle value 168 Point value 73 Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities IF1 Introduced 3064 Battle value 443 Point value 14
Z current variant Role Ambusher Tech base Clan Rules Experimental Alpha Strike abilities MCS, JMPS1 Introduced 3072 Battle value 295 Point value 11
4 Role Sniper Tech base Clan Rules Advanced Alpha Strike abilities — Introduced 3073 Battle value 188 Point value 10XP Role Juggernaut Tech base Clan Rules Experimental Alpha Strike abilities — Introduced 3078 Battle value 276 Point value 11P2 Role Ambusher Tech base Clan Rules Advanced Alpha Strike abilities MCS Introduced 3080 Battle value 267 Point value 11