Minigun Cycle (SRM)
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- Type
- Support Vehicle
- Tech
- Inner Sphere
- Mass
- 0.4t
- Role
- Striker
- Intro
- 2603 Star League
- Rules
- Standard
- Cost
- 8.2K C-bills
- Move
- Armor
- 4 pts
Infantry SRM Light ×4
Battle Value
18by skill
Point Value
6
Source: TR:I
Compare this unit(SRM)
Minigun Cycle
PV6
TP: SVSZ: 1TMM: 0MV: 14"w(b)
ROLE: Striker
Damage
S (+0)
0*
M (+2)
0*
L (+4)
0
Heat not tracked
Support Vehicle
Special , EE,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 10Skill 1 9Skill 2 8Skill 3 7Skill 4 6Skill 5 5Skill 6 4Skill 7 3Skill 8 2
Availability by era
11 eras · 38 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 42 |
| G1 | 2 | 36 |
| G2 | 3 | 30 |
| G3 | 4 | 24 |
| G4 | 5 | 18 |
| G5 | 6 | 15 |
| G6 | 7 | 14 |
| G7 | 8 | 12 |
| G8 | 8 | 12 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Minigun Cycle (SRM) is a 0.35-ton wheeled support vehicle fielded as a striker in the close-in fight, cruising at 76 km/h and topping out near 119, remarkably fast for its size. Four Infantry SRM Light launchers sit in the front, giving it a concentrated forward barrage. The crew rides behind BAR 5 armor, with no other systems fitted. Field Refit builds it at Various sites.
Armor & loadout
MINIGUN CYCLE (SRM)
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslInfantry SRM Light | F ×4 | 4 | |
| otherBicycle Chassis Mod | B | ||
| otherOff-Road ChassisIS | B | ||
| otherAdvanced Fire Control | B |
Systems & manufacturers
Minigun Cycle variants (2)
(SRM) current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, EE, ORO Introduced 2603 Battle value 18 Point value 6
Minigun Cycle Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, EE, ORO Introduced 2603 Battle value 18 Point value 6