Minigun Cycle (SRM)
- Type
- Support Vehicle
- Tech
- Inner Sphere
- Mass
- 0.4t
- Role
- Striker
- Intro
- 2603 Star League
- Rules
- Standard
- Cost
- 8.2K C-bills
- Move
- Armor
- 4 pts
Infantry SRM Light ×4
Source: TR:I
Compare this unitBattle Value
18by skill
Point Value
6
Recognition Notes
The Minigun Cycle (SRM) is a 0.35-ton wheeled support vehicle fielded as a striker in the close-in fight, cruising at 76 km/h and topping out near 119, remarkably fast for its size. Four Infantry SRM Light launchers sit in the front, giving it a concentrated forward barrage. The crew rides behind BAR 5 armor, with no other systems fitted. Field Refit builds it at Various sites.
Armor & Loadout
MINIGUN CYCLE (SRM)
Missile
Front: 1 front
Right: 1 front
Left: 1 front
Rear: 1 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslInfantry SRM Light | F ×4 | 4 | |
| otherBicycle Chassis Mod | B | ||
| otherOff-Road ChassisIS | B | ||
| otherAdvanced Fire Control | B |
Systems & Manufacturers
(SRM)
Minigun Cycle
PV6
TP: SVSZ: 1TMM: 0MV: 14"w(b)
ROLE: Striker
Damage
S (+0)
0*
M (+2)
0*
L (+4)
0
Heat not tracked
Support Vehicle
Special , EE,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 10Skill 1 9Skill 2 8Skill 3 7Skill 4 6Skill 5 5Skill 6 4Skill 7 3Skill 8 2
Availability by era
11 eras · 7 factions
Minigun Cycle variants (2)
(SRM) current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, EE, ORO Introduced 2603 Battle value 18 Point value 6
Minigun Cycle Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, EE, ORO Introduced 2603 Battle value 18 Point value 6