Mercury II MCY-100
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 40t
- Role
- Striker
- Intro
- 2823 Early Succession War
- Rules
- Standard
- Cost
- 7.92M C-bills
- Move
- Armor
- 134 pts
Medium Laser ×2Small Laser ×2ER Large Laser
Battle Value
1,376by skill
Point Value
38
MCY-100
Mercury II
PV38
TP: BMSZ: 2TMM: 0MV: 14"j
ROLE: Striker
Damage
S (+0)
3
M (+2)
2
L (+4)
1
OV: 0Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22
Availability by era
1 era · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,179 |
| G1 | 2 | 2,780 |
| G2 | 3 | 2,312 |
| G3 | 4 | 1,816 |
| G4 | 5 | 1,376 |
| G5 | 6 | 1,183 |
| G6 | 7 | 1,060 |
| G7 | 8 | 936 |
| G8 | 8 | 881 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Mercury II MCY-100 is a 40-ton striker, cruising at 76 km/h and topping out near 119, with a jump range of 210 metres. Its firepower centers on an ER Large Laser and a pair of Small Lasers in the left arm, backed by a Medium Laser in the right arm and another in the center torso. A Guardian ECM suite sits in the left torso and a Beagle active probe in the right torso. It carries a low, hard-to-target silhouette and is built by Clan Wolverine.
Armor & loadout
Mech rightFrontMech left
MERCURY II MCY-100
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT | 1 | |
| Enr | RA | 1 | |
| Enr | LA | 1 | |
| Enr | LA ×2 | 2 | |
| electronicsBeagle Active ProbeIS | RT | ||
| electronicsGuardian ECM SuiteIS | LT |