Maxim Flanker
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Missile Boat
- Intro
- 3074 Jihad
- Rules
- Experimental
- Cost
- 2.33M C-bills
- Move
- Armor
- 88 pts
Machine Gun ×4LRM 15SRM 2SRM 4
Battle Value
781by skill
Point Value
27

Source: XTR:Corps
Compare this unitMaxim Flanker
PV27
TP: CVSZ: 2TMM: 0MV: 16"h
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
1
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 47Skill 1 42Skill 2 37Skill 3 32Skill 4 27Skill 5 24Skill 6 21Skill 7 18Skill 8 15
Availability by era
No recorded availability.
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,804 |
| G1 | 2 | 1,578 |
| G2 | 3 | 1,312 |
| G3 | 4 | 1,031 |
| G4 | 5 | 781 |
| G5 | 6 | 672 |
| G6 | 7 | 601 |
| G7 | 8 | 531 |
| G8 | 8 | 500 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Maxim Flanker is a 50-ton hover combat vehicle fielded as a missile boat, cruising at 86 km/h and reaching 130 km/h, quick for a vehicle its size. An LRM 15 and an SRM 4 sit on the right side, while the left side carries an SRM 2 alongside three machine guns, and a fourth machine gun covers the rear arc. The crew rides behind standard armor. Cyclops Incorporated builds the Flanker at Skye.
Armor & loadout
MAXIM FLANKER
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | R | 1 | 2 t ammo in B |
| MslSRM 4 | R | 1 | 1 t ammo in B |
| MslSRM 2 | L | 1 | 1 t ammo in B |
| Bal | L ×3 | 3 | 0.5 t ammo in B |
| Balrear | RE | 1 | |
| otherSponson Turret | B |