Manteuffel Attack Tank Prime
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Skirmisher
- Intro
- 3062 FedCom Civil War
- Rules
- Standard
- Cost
- 16.87M C-bills
- Move
- Armor
- 206 pts
ER Medium Laser ×3Rotary AC/5C3 Slave Unit
Battle Value
1,504by skill
Point Value
42

TR:3067 · Record Sheets: RS:3067u
Compare this unitPrime
Manteuffel Attack Tank
PV42
TP: CVSZ: 3TMM: 0MV: 10"t
ROLE: Skirmisher
Damage
S (+0)
4
M (+2)
4
L (+4)
0
Heat not tracked

Special , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26
Availability by era
6 eras · 7 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,474 |
| G1 | 2 | 3,038 |
| G2 | 3 | 2,527 |
| G3 | 4 | 1,985 |
| G4 | 5 | 1,504 |
| G5 | 6 | 1,293 |
| G6 | 7 | 1,158 |
| G7 | 8 | 1,023 |
| G8 | 8 | 963 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Manteuffel Attack Tank Prime is a 70-ton tracked combat vehicle built for the skirmisher's role. The turret carries a Rotary AC/5 alongside three ER medium lasers, giving the crew a single mount with the type's whole punch. A C3 slave unit sits in the hull, backed by CASE and a Guardian ECM suite. The crew rides behind ferro-fibrous armor on an XL engine, cruising at 54 km/h and reaching 86 km/h at speed. StarCorps Industries builds it at Crofton, with additional production at Loburg, Son Hoa, and Buena.
Armor & loadout
EnergyBallisticSupport
Front: 56 front
Right: 40 front
Left: 40 front
Turret: 45 front
Rear: 25 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Balpod | T | 1 | 3 t ammo in B |
| Enrpod | T ×3 | 3 | |
| Suppod | B | 1 | |
| electronicsGuardian ECM SuitepodIS | B |
CASE: Body
Systems & manufacturers
Manteuffel Attack Tank variants (6)
A Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1, OMNI, SRCH, TUR(3/3/-) Introduced 3062 Battle value 1,486 Point value 44B Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, OMNI, SRCH, TUR(1/1/-) Introduced 3062 Battle value 1,508 Point value 34
Prime current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, ECM, MHQ1, OMNI, SRCH, TUR(4/4/-) Introduced 3062 Battle value 1,504 Point value 42
C Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M, CASE, MHQ5, OMNI, SRCH, TAG, TUR(2/2/2) Introduced 3068 Battle value 1,274 Point value 38D Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF1, IT8, OMNI, SRCH, TUR(2/2/2, AMS, IF1) Introduced 3075 Battle value 1,172 Point value 33E Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASE, ECM, FLK1/1/1, MTAS1, OMNI, SRCH, TUR(1/1/1, FLK1/1/1, MTAS1) Introduced 3087 Battle value 1,256 Point value 34