Man O' War (Gargoyle) J
- Type
- BattleMech
- Tech
- Clan
- Mass
- 80t
- Role
- Skirmisher
- Intro
- 3133 Dark Age
- Rules
- Standard
- Cost
- 30.18M C-bills
- Move
- Armor
- 211 pts
ER Small Laser ×7Improved Heavy Medium Laser ×4
Source: RG11
Compare this unitBattle Value
2,134by skill
Point Value
62
Recognition Notes
The Man O' War (Gargoyle) J is an 80-ton assault, cruising at 54 km/h and topping out at 86, with a 210-metre jump capability the Prime configuration lacks. Where the Prime carries a pair of LB 5-X autocannons and SRM 6 racks in each arm alongside a lone ER Small Laser, this configuration strips the arms down to seven ER Small Lasers in the left arm and four Improved Heavy Medium Lasers in the right. The 400 XL fusion engine, ferro-fibrous armor, and sixteen double heat sinks carry over unchanged from the Prime. Tokasha MechWorks builds it, with production also running at several other sites.
Armor & Loadout
MAN O' WAR (GARGOYLE) J
Energy
Head: 9 front
Center Torso: 30 front, 10 rear
Right Torso: 24 front, 10 rear
Left Torso: 24 front, 10 rear
Right Arm: 23 front
Left Arm: 23 front
Right Leg: 24 front
Left Leg: 24 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA ×4 | 4 | |
| Enr | LA ×7 | 7 |
Systems & Manufacturers
J
Man O' War (Gargoyle)
PV62
TP: BMSZ: 4TMM: 0MV: 10"/14"j
ROLE: Skirmisher
Damage
S (+0)
6
M (+2)
6
L (+4)
0
OV: 2Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 110Skill 1 98Skill 2 86Skill 3 74Skill 4 62Skill 5 56Skill 6 50Skill 7 44Skill 8 38
Availability by era
2 eras · 7 factions
Man O' War (Gargoyle) variants (17)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE, OMNI, OVL Introduced 2945 Battle value 2,689 Point value 47B Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 2945 Battle value 1,843 Point value 41C Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 2945 Battle value 2,417 Point value 46D Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE, OMNI Introduced 2945 Battle value 2,499 Point value 52Prime Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/1/1, OMNI, SRM2/2 Introduced 2945 Battle value 1,537 Point value 38(Conal) Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, LTAG, OMNI Introduced 3055 Battle value 2,580 Point value 50H Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 3059 Battle value 2,183 Point value 50E Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3060 Battle value 2,257 Point value 56M Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1, OMNI Introduced 3068 Battle value 2,182 Point value 44G Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/-, OMNI Introduced 3069 Battle value 2,156 Point value 45P Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE, HT2/2/2, OMNI Introduced 3093 Battle value 2,320 Point value 42I Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASEII, OMNI Introduced 3113 Battle value 2,516 Point value 46F Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3127 Battle value 1,894 Point value 43X Role Skirmisher Tech base Clan Rules Advanced Alpha Strike abilities CASEII, OMNI, TSEMP1 Introduced 3128 Battle value 2,800 Point value 52
J current variant Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPS1, OMNI Introduced 3133 Battle value 2,134 Point value 62
K Role Skirmisher Tech base Mixed Rules Standard Alpha Strike abilities CASEII, MEL, OMNI, PRB, RCN Introduced 3140 Battle value 2,182 Point value 53T Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities AC2/2/-, CASE, OMNI Introduced 3142 Battle value 1,632 Point value 45