Leonidas Battle Armor [David] (Sqd6)
- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 1t
- Role
- Ambusher
- Intro
- 3096 Early Republic
- Rules
- Standard
- Move
BA David Light Gauss Rifle
Battle Value
324by skill
Point Value
16
Armor & Loadout
Ballistic
6 armor per trooper
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| BalBA David Light Gauss Rifle | RA | 1 | |
| otherBA AP Mount | RA | ||
| otherInfantry Assault Rifle | RA | ||
| otherBA Heavy Battle Claw | LA | ||
| otherBA IS Angel ECM Suite | BD |
Systems & Manufacturers
[David] (Sqd6)
Leonidas Battle Armor
PV16
TP: BASZ: 1TMM: 0MV: 6"f
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
0*
L (+4)
0
Heat not tracked
![Leonidas Battle Armor [David] (Sqd6) line art](https://ybblyawa3hnjg44f.public.blob.vercel-storage.com/unit-art/cb8449f70b4eb3df.webp)
Special , , , ,
Alpha Strike Stats
SkillPVSkill 0 28Skill 1 25Skill 2 22Skill 3 19Skill 4 16Skill 5 14Skill 6 12Skill 7 10Skill 8 8
Availability by era
No recorded availability.
Leonidas Battle Armor variants (15)
[David] (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, AM, CAR4, MEC, STL Introduced 3096 Battle value 187 Point value 16[David] (Sqd5) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, AM, CAR5, MEC, STL Introduced 3096 Battle value 252 Point value 16
[David] (Sqd6) current variant Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, AM, CAR6, MEC, STL Introduced 3096 Battle value 324 Point value 16
[Firedrake] (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, AM, CAR4, MEC, STL Introduced 3096 Battle value 147 Point value 15[Firedrake] (Sqd5) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, AM, CAR5, MEC, STL Introduced 3096 Battle value 198 Point value 15[Firedrake] (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, AM, CAR6, MEC, STL Introduced 3096 Battle value 255 Point value 15[MG] (Sqd4) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, AM, CAR4, MEC, STL Introduced 3096 Battle value 171 Point value 15[MG] (Sqd5) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, AM, CAR5, MEC, STL Introduced 3096 Battle value 230 Point value 15[MG] (Sqd6) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, AM, CAR6, MEC, STL Introduced 3096 Battle value 296 Point value 15[Sensor] (Sqd4) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, AM, CAR4, MEC, RCN, STL Introduced 3096 Battle value 138 Point value 17[Sensor] (Sqd5) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, AM, CAR5, MEC, RCN, STL Introduced 3096 Battle value 186 Point value 17[Sensor] (Sqd6) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, AM, CAR6, MEC, RCN, STL Introduced 3096 Battle value 239 Point value 17[TAG] (Sqd4) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, AM, CAR4, LTAG, MEC, STL Introduced 3096 Battle value 131 Point value 15[TAG] (Sqd5) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, AM, CAR5, LTAG, MEC, STL Introduced 3096 Battle value 176 Point value 15[TAG] (Sqd6) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities AECM, AM, CAR6, LTAG, MEC, STL Introduced 3096 Battle value 227 Point value 15