Kruger Combat Car
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 10t
- Role
- Scout
- Intro
- 3091 Early Republic
- Rules
- Standard
- Cost
- 313.3K C-bills
- Move
- Armor
- 69 pts

ER Medium Laser ×2
Battle Value
429by skill
Point Value
14
Recognition Notes
The Kruger Combat Car is a 10-ton wheeled combat vehicle built for the scout role, cruising at 76 km/h with a top speed of 119. It carries the same twin-laser turret layout as the original but swaps the pair of Medium Lasers for ER Medium Lasers, and heavy ferro-fibrous plate replaces the standard armor of the earlier hull. The enhanced communications gear carries over from the original. Avalon Arms Company builds it at New Avalon.
Armor & Loadout
KRUGER COMBAT CAR
Energy
Front: 16 front
Right: 13 front
Left: 13 front
Turret: 13 front
Rear: 14 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T ×2 | 2 |
Systems & Manufacturers
Kruger Combat Car
PV14
TP: CVSZ: 1TMM: 0MV: 14"w
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 26Skill 1 23Skill 2 20Skill 3 17Skill 4 14Skill 5 13Skill 6 12Skill 7 11Skill 8 10
Availability by era
4 eras · 5 factions
Kruger Combat Car variants (2)
(Original) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE, SRCH, TUR(1/1/0) Introduced 2620 Battle value 336 Point value 14
Kruger Combat Car current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, SRCH, TUR(1/1/0) Introduced 3091 Battle value 429 Point value 14