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Kruger Combat Car

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Tech
Inner Sphere
Mass
10t
Role
Scout
Intro
3091 Early Republic
Rules
Standard
Cost
313.3K C-bills
Move
Armor
69 pts

ER Medium Laser ×2

Kruger Combat Car line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 26Skill 1 23Skill 2 20Skill 3 17Skill 4 14Skill 5 13Skill 6 12Skill 7 11Skill 8 10

Availability by era

4 eras · 19 factions

GunPilotAdj BV
G01991
G12867
G23721
G34566
G45429
G56369
G67330
G78292
G88275

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Kruger Combat Car is a 10-ton wheeled combat vehicle built for the scout role, cruising at 76 km/h with a top speed of 119. It carries the same twin-laser turret layout as the original but swaps the pair of Medium Lasers for ER Medium Lasers, and heavy ferro-fibrous plate replaces the standard armor of the earlier hull. The enhanced communications gear carries over from the original. Avalon Arms Company builds it at New Avalon.

Armor & loadout

KRUGER COMBAT CAR
Energy
Weapon / EquipmentLocQtyAmmo
EnrT ×22

Kruger Combat Car variants (2)

(Original) Introduced 2620 Battle value 336 Point value 14
Kruger Combat Car current variant Introduced 3091 Battle value 429 Point value 14
All 2 Kruger Combat Car variants