Koryu Submarine (Military)
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- Type
- Support Vehicle
- Tech
- Inner Sphere
- Mass
- 30t
- Intro
- 3025 Late Succession War (Renaissance)
- Rules
- Standard
- Cost
- 1.01M C-bills
- Move
- Armor
- 24 pts
SRT 2 OS
Battle Value
111by skill
Point Value
6
(Military)
Koryu Submarine
PV6
TP: SVSZ: 1TMM: 0MV: 18"s
ROLE: —
Damage
S (+0)
0
M (+2)
0
L (+4)
0
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 10Skill 1 9Skill 2 8Skill 3 7Skill 4 6Skill 5 5Skill 6 4Skill 7 3Skill 8 2
Availability by era
8 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 256 |
| G1 | 2 | 224 |
| G2 | 3 | 186 |
| G3 | 4 | 147 |
| G4 | 5 | 111 |
| G5 | 6 | 95 |
| G6 | 7 | 85 |
| G7 | 8 | 75 |
| G8 | 8 | 71 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Koryu Submarine (Military) is a 30-ton submarine support vehicle, fast for its displacement, cruising at 97 km/h and capable of pushing past 151. A single SRT 2 OS sits in the bow, its one-shot launcher offering a single strike before the tube runs dry. The hull carries standard armor plate. It is produced as a field refit at various sites rather than at a dedicated factory.
Armor & loadout
KORYU SUBMARINE (MILITARY)
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F | 1 |
Systems & manufacturers
Koryu Submarine variants (2)
(Civilian) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities CT6, EE, ENE, SEAL Introduced 3025 Battle value 87 Point value 4
(Military) current variant Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, SEAL, TOR0*/0*/- Introduced 3025 Battle value 111 Point value 6