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Komodo KIM-2

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Tech
Inner Sphere
Mass
45t
Intro
3053 Clan Invasion
Rules
Standard
Cost
7.74M C-bills
Move
Armor
120 pts

Medium Laser ×10Anti-Missile System ×2TAG

Technical Readout: TR:J · Record Sheets: RS:J

Compare this unit
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22

Availability by era

7 eras · 5 factions

GunPilotAdj BV
G013,541
G123,097
G232,575
G342,024
G451,533
G561,318
G671,180
G781,042
G88981

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Komodo KIM-2 is a 45-ton striker that fights close in, cruising at 54 km/h and topping out near 86, with a jump range of 150 metres. Each arm carries five medium lasers alongside an Anti-Missile System, giving it ten lasers in all along with a paired point-defense screen. A TAG unit sits in the head and a Guardian ECM suite fills the right torso, with 14 double heat sinks handling the array. The design carries a low, hard-to-target silhouette and a fragile head. Luthien Armor Works builds it at Luthien.

Armor & loadout

Mech rightFrontMech left
KOMODO KIM-2
EnergySupport
Weapon / EquipmentLocQtyAmmo
SupTAGHD1
EnrRA ×5 · LA ×510
SupRA · LA22 t ammo
electronicsGuardian ECM SuiteISRT