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Karhu G

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Tech
Clan
Mass
65t
Intro
3099 Early Republic
Rules
Standard
Cost
26.1M C-bills
Move
Armor
201 pts

ER Medium Laser ×3Improved Heavy Large LaserStreak SRM 4 ×4Light TAG

SkillPVSkill 0 90Skill 1 80Skill 2 70Skill 3 60Skill 4 50Skill 5 45Skill 6 40Skill 7 35Skill 8 30

Availability by era

4 eras · 5 factions

GunPilotAdj BV
G016,687
G125,848
G234,864
G343,821
G452,895
G562,490
G672,229
G781,969
G881,853

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Karhu G is a 65-ton skirmisher that fights at stand-off range, cruising at 54 km/h and topping out at 86; a supercharger in the center torso can push it to a sprint of 108 km/h. Where the Prime configuration carries an ER PPC and ER Medium Laser in the left arm, this configuration mounts an Improved Heavy Large Laser and a Light TAG there, and in place of the Prime's Plasma Cannon the right arm carries three ER Medium Lasers. Instead of the Prime's retractable blade and Clan ECM suite, the G configuration lines both torsos with a pair of Streak SRM 4 launchers each. Its jump range of 150 metres is shorter than the Prime's, though its 18 double heat sinks outnumber the Prime's 12. Odin Manufacturing builds the type at Orestes.

Armor & loadout

Mech rightFrontMech left
KARHU G
EnergyMissileSupport
Weapon / EquipmentLocQtyAmmo
MslStreak SRM 4RT ×2 · LT ×2450 rds · 2 t
EnrRA ×33
EnrLA1
SupLA1
mobilitySuperchargerpodCT