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Kanga-X Jump Tank

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Tech
Clan
Mass
50t
Intro
3075 Jihad
Rules
Experimental
Cost
2.58M C-bills
Move
Armor
115 pts

Large Chemical LaserStreak LRM 10Streak SRM 4

Kanga-X Jump Tank line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G012,666
G122,331
G231,939
G341,523
G451,154
G56992
G67889
G78785
G88739

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

KANGA-X JUMP TANK
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrT12 t ammo in B
MslT12 t ammo in B
MslStreak SRM 4T11 t ammo in B
otherVehicle Jump JetB

CASE: Body