Kalki Cruise Missile Launcher
Loading Create variant…
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 150t
- Role
- Missile Boat
- Intro
- 3079 Jihad
- Rules
- Experimental
- Cost
- 8.71M C-bills
- Move
- Armor
- 112 pts
Magshot ×2
Battle Value
1,036by skill
Point Value
50
Technical Readout: TR:Proto · Record Sheets: RS:Proto
Compare this unitKalki Cruise Missile Launcher
PV50
TP: CVSZ: 4TMM: 0MV: 4"t
ROLE: Missile Boat
Damage
S (+0)
0*
M (+2)
0*
L (+4)
0
Heat not tracked

Special ARTCM5-1, , HTC, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 90Skill 1 80Skill 2 70Skill 3 60Skill 4 50Skill 5 45Skill 6 40Skill 7 35Skill 8 30
Availability by era
5 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,393 |
| G1 | 2 | 2,093 |
| G2 | 3 | 1,740 |
| G3 | 4 | 1,368 |
| G4 | 5 | 1,036 |
| G5 | 6 | 891 |
| G6 | 7 | 798 |
| G7 | 8 | 704 |
| G8 | 8 | 663 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Kalki Cruise Missile Launcher is a 150-ton tracked combat vehicle built as a missile boat, though its turret carries a pair of Magshot guns rather than any missile system. It cruises at 22 km/h and tops out near 32, sluggish for its bulk. The crew rides behind standard armor plate. Kallon Industries builds it at Kirklin.
Armor & loadout
KALKI CRUISE MISSILE LAUNCHER
Ballistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T ×2 | 2 | 1 t ammo in B |
| otherCruise Missile 50IS | F | ||
| Cruise Missile 50 Ammo | B | 1 | 1 t |