Jump Platoon, Taurian (Rifle, Energy)
Laser Rifle ×30
Technical Readout: TW · Record Sheets: TM
Compare this unitBattle Value
120by skill
Point Value
11
Armor & Loadout
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| EnrLaser Rifle | TR ×30 | 30 | |
| otherAnti Mek Gear | TR |
Systems & Manufacturers
(Rifle, Energy)
Jump Platoon, Taurian
PV11
TP: CISZ: 1TMM: 0MV: 6"j
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked
Conventional Infantry
Special ,
Alpha Strike Stats
SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7
Availability by era
11 eras · 2 factions
Jump Platoon, Taurian variants (6)
(Flamer) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6, HT1/-/- Introduced 2335 Battle value 103 Point value 10(MG) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6 Introduced 2335 Battle value 115 Point value 9(Rifle, Ballistic) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6 Introduced 2335 Battle value 127 Point value 9(SRM) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6 Introduced 2370 Battle value 122 Point value 11
(Rifle, Energy) current variant Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6 Introduced 2405 Battle value 120 Point value 11
(LRM) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR6 Introduced 3057 Battle value 126 Point value 11