Jump Platoon (FedCom) (Rifle, Energy)
- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 4t
- Role
- Ambusher
- Intro
- 3030 Late Succession War (Renaissance)
- Rules
- Advanced
Source: TO:AUE
Compare this unitBattle Value
—
Point Value
14
(Rifle, Energy)
Jump Platoon (FedCom)
PV14
TP: CISZ: 1TMM: 0MV: 6"j
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked
Conventional Infantry
Special ,
Alpha Strike Stats
SkillPVSkill 0 26Skill 1 23Skill 2 20Skill 3 17Skill 4 14Skill 5 13Skill 6 12Skill 7 11Skill 8 10
Availability by era
8 eras · 4 factions
Jump Platoon (FedCom) variants (6)
(Flamer) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities AM, CAR4, HT1/-/- Introduced 3030 Battle value — Point value 12(MG) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 3030 Battle value — Point value 11(Rifle, Ballistic) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 3030 Battle value — Point value 12
(Rifle, Energy) current variant Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 3030 Battle value — Point value 14
(SRM) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 3030 Battle value — Point value 13(LRM) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities AM, CAR4 Introduced 3057 Battle value — Point value 13