Jump Laser Infantry
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- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 4t
- Role
- Ambusher
- Intro
- 2500 Age of War
- Rules
- Standard
- Cost
- 3.87M C-bills
Laser Rifle ×21
Battle Value
84by skill
Point Value
8
View on Sarna
Technical Readout: TR:3085S · Record Sheets: RS:3085u-CE
Compare this unitJump Laser Infantry
PV8
TP: CISZ: 1TMM: 0MV: 6"j
ROLE: Ambusher
Damage
S (+0)
0*
M (+2)
0*
L (+4)
0
Heat not tracked

TH
1
Special ,
Alpha Strike Stats
SkillPVSkill 0 16Skill 1 14Skill 2 12Skill 3 10Skill 4 8Skill 5 7Skill 6 6Skill 7 5Skill 8 4
Availability by era
12 eras · 33 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 194 |
| G1 | 2 | 170 |
| G2 | 3 | 141 |
| G3 | 4 | 111 |
| G4 | 5 | 84 |
| G5 | 6 | 72 |
| G6 | 7 | 65 |
| G7 | 8 | 57 |
| G8 | 8 | 54 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| EnrLaser Rifle | TR ×21 | 21 | |
| otherFlak, Standard | TR |