JES I Tactical Missile Carrier (3082 Upgrade)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Striker
- Intro
- 3082 Early Republic
- Rules
- Standard
- Cost
- 2.75M C-bills
- Move
- Armor
- 72 pts

ER Small LaserMachine GunSRM 4 ×4SRM 6 ×3
TR:3085 · Record Sheets: RS:3085u-ONN
Compare this unitBattle Value
978by skill
Point Value
43
Recognition Notes
The JES I Tactical Missile Carrier (3082 Upgrade) is a 50-ton hover combat vehicle fielded as a striker at close-in range. Its front-mounted battery of two SRM 6 launchers, four SRM 4 launchers, an ER small laser, and a machine gun carries over from the original, and the turret still holds a single SRM 6. The chief change is speed: cruising rises from 54 to 86 km/h and top speed climbs from 86 to 130 km/h, making this variant markedly quicker across open ground than the original. Joint Equipment Systems builds the type at Panpour, with additional production at Alula Australis and Zebebelgenubi.
Armor & Loadout
JES I TACTICAL MISSILE CARRIER (3082 UPGRADE)
EnergyBallisticMissile
Front: 22 front
Right: 14 front
Left: 14 front
Turret: 12 front
Rear: 10 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 6 | F ×2 | 2 | 2 t ammo in B |
| MslSRM 4 | F ×4 | 4 | 2 t ammo in B |
| Enr | F | 1 | |
| Bal | F | 1 | 0.5 t ammo in B |
| MslSRM 6 | T | 1 |
Systems & Manufacturers
(3082 Upgrade)
JES I Tactical Missile Carrier
PV43
TP: CVSZ: 2TMM: 0MV: 16"h
ROLE: Striker
Damage
S (+0)
6
M (+2)
6
L (+4)
0
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 79Skill 1 70Skill 2 61Skill 3 52Skill 4 43Skill 5 39Skill 6 35Skill 7 31Skill 8 27
Availability by era
4 eras · 10 factions
JES I Tactical Missile Carrier variants (2)
JES I Tactical Missile Carrier Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, SRM5/5, TUR(1/1/-) Introduced 3075 Battle value 752 Point value 33
(3082 Upgrade) current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, SRM5/5, TUR(1/1/-) Introduced 3082 Battle value 978 Point value 43