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Jaguar 2

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Tech
Clan
Mass
35t
Intro
3123 Late Republic
Rules
Standard
Cost
6.52M C-bills
Move
Armor
127 pts

ER Medium Laser ×2Medium Pulse Laser ×2Machine Gun ×6Machine Gun Array ×2Light TAG

Jaguar 2 line art

Art © The Topps Company · Catalyst Game Labs

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 80Skill 1 71Skill 2 62Skill 3 53Skill 4 44Skill 5 40Skill 6 36Skill 7 32Skill 8 28

Availability by era

3 eras · 6 factions

GunPilotAdj BV
G014,112
G123,596
G232,990
G342,350
G451,780
G561,531
G671,371
G781,210
G881,139

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Jaguar 2 is a 35-ton striker that closes in tight, cruising at 86 km/h and topping out near 130. Where the original Jaguar mounts two ER medium lasers per torso alongside an SRM 2 in each side and an ATM 6 in the right torso, this configuration trades one ER medium laser per side for a medium pulse laser and replaces the missile racks with three machine guns and a machine gun array in each torso. A targeting computer sits in the right torso, and the center torso carries a Light TAG alongside an active probe. Assault Tech Industries builds it at Donegal.

Armor & loadout

JAGUAR 2
EnergyBallisticSupport
Weapon / EquipmentLocQtyAmmo
SupCT1
EnrLT · RT2
EnrLT · RT2
BalLT ×3 · RT ×36100 rds · 0.5 t
BalLT · RT2
electronicsActive ProbeClanCT
electronicsTargeting ComputerClanRT

Jaguar variants (2)

Jaguar Introduced 3121 Battle value 1,791 Point value 42
2 current variant Introduced 3123 Battle value 1,780 Point value 44
All 2 Jaguar variants