Jaguar 2
- Type
- BattleMech
- Tech
- Clan
- Mass
- 35t
- Role
- Striker
- Intro
- 3123 Late Republic
- Rules
- Standard
- Cost
- 6.52M C-bills
- Move
- Armor
- 127 pts
ER Medium Laser ×2Medium Pulse Laser ×2Machine Gun ×6Machine Gun Array ×2Light TAG

Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unit
Availability by era
3 eras · 6 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,112 |
| G1 | 2 | 3,596 |
| G2 | 3 | 2,990 |
| G3 | 4 | 2,350 |
| G4 | 5 | 1,780 |
| G5 | 6 | 1,531 |
| G6 | 7 | 1,371 |
| G7 | 8 | 1,210 |
| G8 | 8 | 1,139 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Jaguar 2 is a 35-ton striker that closes in tight, cruising at 86 km/h and topping out near 130. Where the original Jaguar mounts two ER medium lasers per torso alongside an SRM 2 in each side and an ATM 6 in the right torso, this configuration trades one ER medium laser per side for a medium pulse laser and replaces the missile racks with three machine guns and a machine gun array in each torso. A targeting computer sits in the right torso, and the center torso carries a Light TAG alongside an active probe. Assault Tech Industries builds it at Donegal.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Sup | CT | 1 | |
| Enr | LT · RT | 2 | |
| Enr | LT · RT | 2 | |
| Bal | LT ×3 · RT ×3 | 6 | 100 rds · 0.5 t |
| Bal | LT · RT | 2 | |
| electronicsActive ProbeClan | CT | ||
| electronicsTargeting ComputerClan | RT |