Indra Infantry Transport (BA)
- Type
- Combat Vehicle
- Tech
- Clan
- Mass
- 35t
- Role
- Brawler
- Intro
- 3069 Jihad
- Rules
- Standard
- Cost
- 1.34M C-bills
- Move
- Armor
- 96 pts
Plasma CannonAP Gauss Rifle ×4

TR:3060 · Record Sheets: RS:3060u
Compare this unit
Availability by era
5 eras · 9 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,682 |
| G1 | 2 | 1,471 |
| G2 | 3 | 1,223 |
| G3 | 4 | 961 |
| G4 | 5 | 728 |
| G5 | 6 | 626 |
| G6 | 7 | 561 |
| G7 | 8 | 495 |
| G8 | 8 | 466 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Indra Infantry Transport (BA) is a 35-ton wheeled combat vehicle built for close-in brawling, cruising at 54 km/h with a top speed of 86. Where the original Indra mounts an ER PPC in the front, this variant carries a Plasma Cannon there, and the four Machine Guns in the turret give way to four AP Gauss Rifles. The turret gains CASE alongside the hull CASE, and a light active probe joins the hull as well, with a rear-mounted Inner Sphere anti-battle armor pod covering the rear. The infantry compartment grows from 3 tons to 5 tons, and the crew rides behind the same Ferro-Fibrous armor. Quikscell Company builds this configuration at Pandora.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 | 2 t ammo in B |
| Bal | T ×4 | 4 | 2 t ammo in B |
| defensiveB-PodrearIS | RE | ||
| electronicsLight Active ProbeClan | B |
CASE: Turret · Body