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Icarus II ICR-2R

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Tech
Inner Sphere
Mass
40t
Intro
3124 Late Republic
Rules
Advanced
Move
Armor
134 pts

TSEMP Cannon ×2ER Small LaserTAG

SkillPVSkill 0 47Skill 1 42Skill 2 37Skill 3 32Skill 4 27Skill 5 24Skill 6 21Skill 7 18Skill 8 15

Availability by era

3 eras · 4 factions

GunPilotAdj BV
G016,410
G125,606
G234,662
G343,663
G452,775
G562,387
G672,137
G781,887
G881,776

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The ICR-2R is a 40-ton medium that trades close brawling for electronic disruption, a 3124 rework of the 2518 ICR-1S. Where the original carried an AC/10 and small laser in the left arm and twin medium lasers in the right torso, this configuration mounts a TSEMP Cannon in each arm, an ER Small Laser in the right torso, and TAG in the head. An actuator enhancement system is built into each arm, and a lighter 200 XL fusion engine lifts cruising speed from 43 to 54 km/h and top speed from 65 to 86 km/h, with jump range extending from 120 to 150 metres. Ferro-fibrous armor replaces the standard plating of the ICR-1S, and ten double heat sinks handle the load. Gilmour Miltech builds the type at Talitha.

Armor & loadout

Mech rightFrontMech left
ICARUS II ICR-2R
EnergySupport
Weapon / EquipmentLocQtyAmmo
SupTAGHD1
EnrRT1
EnrRA · LA2
otherActuator Enhancement SystemISRA · LA

Icarus II variants (3)

All 3 Icarus II variants