Hitotsume Kozo HKZ-1P
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 55t
- Role
- Brawler
- Intro
- 3136 Dark Age
- Rules
- Advanced
- Cost
- 11.61M C-bills
- Move
- Armor
- 116 pts
Medium Pulse Laser ×2Ultra AC/10Hatchet
Battle Value
1,611by skill
Point Value
36
View on Sarna
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unitHKZ-1P
Hitotsume Kozo
PV36
TP: BMSZ: 2TMM: 0MV: 8"j
ROLE: Brawler
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20
Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,721 |
| G1 | 2 | 3,254 |
| G2 | 3 | 2,706 |
| G3 | 4 | 2,127 |
| G4 | 5 | 1,611 |
| G5 | 6 | 1,385 |
| G6 | 7 | 1,240 |
| G7 | 8 | 1,095 |
| G8 | 8 | 1,031 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Hitotsume Kozo HKZ-1P is a 55-ton brawler that cruises at 54 km/h and tops out near 86, with a combat-heat boosted cruising speed of 76 km/h; a single jump takes it 120 metres. Twin Medium Pulse Lasers fill the left arm, an Ultra AC/10 sits in the right torso, and a hatchet is mounted in the right arm for close-in work. Hardened armor covers the endo steel frame, and Triple-Strength Myomer backs the 275 XL fusion engine. Luthien Armor Works builds it at New Samarkand.
Armor & loadout
Mech rightFrontMech left
HITOTSUME KOZO HKZ-1P
EnergyBallisticPhysical
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT | 1 | 20 rds · 2 t in LT |
| PhyHatchet | RA | 1 | |
| Enr | LA ×2 | 2 |
Systems & manufacturers
Hitotsume Kozo variants (3)
HKZ-1F Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, ENE, MEL, TSM, JMPW1 Introduced 3136 Battle value 1,998 Point value 42
HKZ-1P current variant Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, MEL, TSM Introduced 3136 Battle value 1,611 Point value 36
HKZ-1FM "Mulan" Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities ENE, JMPW1, MEL, TSM Introduced 3139 Battle value 1,772 Point value 34