Hippogriff
Loading Create variant…
- Type
- Protomech
- Tech
- Clan
- Mass
- 8t
- Role
- Missile Boat
- Intro
- 3110 Late Republic
- Rules
- Advanced
- Cost
- 881.2K C-bills
- Move
- Armor
- 30 pts
LRM 2 ×2
Battle Value
231by skill
Point Value
11
Hippogriff
PV11
TP: PMSZ: 1TMM: 0MV: 6"/14"j
ROLE: Missile Boat
Damage
S (+0)
0*
M (+2)
0*
L (+4)
0*
Heat not tracked

Special ,
Critical hits
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7
Availability by era
3 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 534 |
| G1 | 2 | 467 |
| G2 | 3 | 388 |
| G3 | 4 | 305 |
| G4 | 5 | 231 |
| G5 | 6 | 199 |
| G6 | 7 | 178 |
| G7 | 8 | 157 |
| G8 | 8 | 148 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
Missile
Head: 2 front
Torso: 10 front
Right Arm: 4 front
Left Arm: 4 front
Legs: 10 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RA · LA | 2 | |
| otherProtoMech Partial Wing | T | ||
| otherExtended Jump Jet System | BD | ||
| otherEI Interface | BD | ||
| Clan Ammo ProtoMech LRM-2 | BD ×2 | 2 | 48 rds |