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Hellstar 3

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Tech
Clan
Mass
95t
Intro
3079 Jihad
Rules
Standard
Cost
26.16M C-bills
Move
Armor
293 pts

ER Large Laser ×4Medium Pulse Laser ×2

Technical Readout: TR:J · Record Sheets: RS:J

Compare this unit
SkillPVSkill 0 110Skill 1 98Skill 2 86Skill 3 74Skill 4 62Skill 5 56Skill 6 50Skill 7 44Skill 8 38

Availability by era

5 eras · 4 factions

GunPilotAdj BV
G016,988
G126,111
G235,082
G343,993
G453,025
G562,602
G672,329
G782,057
G881,936

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Hellstar 3 is a 95-ton assault built for close brawling, though its main punch is thrown from range with four ER Large Lasers, one in each arm and one in each torso. Two Medium Pulse Lasers in the center torso back up the close-in work, and a targeting computer in the left torso sharpens the aim of the whole battery. An active probe rides in the right torso and an ECM suite in the head round out its sensor fit. Standard armor and an endo steel frame cover a 380 XL fusion engine that carries the machine to a cruising 43 km/h and a top speed near 65. It is built by WC Site 1 at Arc-Royal, with production also carried out at Csesztreg.

Armor & loadout

Mech rightFrontMech left
HELLSTAR 3
Energy
Weapon / EquipmentLocQtyAmmo
EnrCT ×22
EnrRT · LT · RA · LA4
electronicsECM SuiteClanHD
electronicsActive ProbeClanRT
electronicsTargeting ComputerClanLT

Hellstar variants (3)

All 3 Hellstar variants