HeavyHauler Exoskeleton (Sqd6)
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- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 0.4t
- Intro
- 3052 Clan Invasion
- Rules
- Standard
- Move
BA Searchlight
Battle Value
10by skill
Point Value
5
Technical Readout: TR:VAr · Record Sheets: RS:VA
Compare this unit(Sqd6)
HeavyHauler Exoskeleton
PV5
TP: BASZ: 1TMM: 0MV: 2"f
ROLE: —
Damage
S (+0)
0
M (+2)
0
L (+4)
0
Heat not tracked

Special ,
Alpha Strike Stats
SkillPVSkill 0 9Skill 1 8Skill 2 7Skill 3 6Skill 4 5Skill 5 4Skill 6 3Skill 7 2Skill 8 1
Availability by era
No recorded availability.
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 23 |
| G1 | 2 | 20 |
| G2 | 3 | 17 |
| G3 | 4 | 13 |
| G4 | 5 | 10 |
| G5 | 6 | 9 |
| G6 | 7 | 8 |
| G7 | 8 | 7 |
| G8 | 8 | 6 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
Support
0 armor per trooper
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| SupBA Searchlight | BD | 1 | |
| otherBA Cargo Lifter2.5 t | RA · LA | ||
| otherBA Cutting Torch | BD |
Systems & manufacturers
HeavyHauler Exoskeleton variants (3)
(Sqd4) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR4, SRCH Introduced 3052 Battle value 6 Point value 5(Sqd5) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR5, SRCH Introduced 3052 Battle value 8 Point value 5
(Sqd6) current variant Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR6, SRCH Introduced 3052 Battle value 10 Point value 5