Heavy Jump Infantry
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- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 4t
- Role
- Ambusher
- Intro
- 3063 FedCom Civil War
- Rules
- Advanced
Laser Rifle (ER [Sunbeam Starfire]) ×18Gauss Rifle, Light (King David) ×3
Battle Value
115by skill
Point Value
13
View on Sarna
TR:3085 · Record Sheets: RS:3085u-CE
Compare this unitHeavy Jump Infantry
PV13
TP: CISZ: 1TMM: 0MV: 4"j
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special ,
Alpha Strike Stats
SkillPVSkill 0 25Skill 1 22Skill 2 19Skill 3 16Skill 4 13Skill 5 12Skill 6 11Skill 7 10Skill 8 9
Availability by era
6 eras · 26 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 266 |
| G1 | 2 | 232 |
| G2 | 3 | 193 |
| G3 | 4 | 152 |
| G4 | 5 | 115 |
| G5 | 6 | 99 |
| G6 | 7 | 89 |
| G7 | 8 | 78 |
| G8 | 8 | 74 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| EnrLaser Rifle (ER [Sunbeam Starfire]) | TR ×18 | 18 | |
| BalGauss Rifle, Light (King David) | TR ×3 | 3 |