Heavy Hover APC (LRM)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 20t
- Role
- Scout
- Intro
- 2470 Age of War
- Rules
- Introductory
- Cost
- 280.7K C-bills
- Move
- Armor
- 56 pts
Machine Gun ×2LRM 5
Battle Value
284by skill
Point Value
14

TR:3060 · Record Sheets: RS:3060u
Compare this unit(LRM)
Heavy Hover APC
PV14
TP: CVSZ: 1TMM: 0MV: 16"h
ROLE: Scout
Damage
S (+0)
1
M (+2)
0*
L (+4)
0*
Heat not tracked

Special EE, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 26Skill 1 23Skill 2 20Skill 3 17Skill 4 14Skill 5 13Skill 6 12Skill 7 11Skill 8 10
Availability by era
12 eras · 70 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 656 |
| G1 | 2 | 574 |
| G2 | 3 | 477 |
| G3 | 4 | 375 |
| G4 | 5 | 284 |
| G5 | 6 | 244 |
| G6 | 7 | 219 |
| G7 | 8 | 193 |
| G8 | 8 | 182 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Heavy Hover APC (LRM) is a 20-ton hover combat vehicle built for scouting, cruising at 86 km/h and reaching 130 km/h at top speed. An LRM 5 sits front alongside a pair of Machine Guns, all facing forward. The hull carries a 3-ton infantry compartment behind standard armor. It is produced through field refit at various sites.
Armor & loadout
HEAVY HOVER APC (LRM)
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F | 1 | 1 t ammo in B |
| Bal | F ×2 | 2 | 0.5 t ammo in B |
Systems & manufacturers
Heavy Hover APC variants (8)
(Primitive SRM) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2370 Battle value — Point value —(Primitive) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2370 Battle value — Point value —(Primitive LRM) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2400 Battle value — Point value —
(LRM) current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, IT3, SRCH Introduced 2470 Battle value 284 Point value 14
(MG) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT3, REAR0*/-/-, SRCH Introduced 2470 Battle value 218 Point value 12(SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT3, SRCH Introduced 2470 Battle value 271 Point value 15Heavy Hover APC Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT6, SRCH Introduced 2470 Battle value 188 Point value 11(Scout Tank) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, EE, SRCH Introduced 3070 Battle value 330 Point value 15