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HawkWolf HWK-4F

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Tech
Inner Sphere
Mass
80t
Intro
3100 Early Republic
Rules
Standard
Cost
7.98M C-bills
Move
Armor
192 pts

LRM 15 ×2MML 5 ×2

SkillPVSkill 0 65Skill 1 58Skill 2 51Skill 3 44Skill 4 37Skill 5 33Skill 6 29Skill 7 25Skill 8 21

Availability by era

4 eras · 11 factions

GunPilotAdj BV
G013,299
G122,885
G232,399
G341,885
G451,428
G561,228
G671,100
G78971
G88914

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The HawkWolf HWK-4F is an 80-ton missile boat that fights at long range, a 3100 rebuild of the 3076 HWK-3F. A larger 320 fusion engine lifts its cruising speed from 32 to 43 km/h and its top speed from 54 to 65 km/h, and standard armor plating replaces the primitive armor of the original. The heat-sink count rises from 13 to 14 single sinks. Weapons carry over unchanged: an LRM 15 in each arm, an MML 5 in each torso, and CASE in the right torso. The arms are minimal weapon pods without hands, and the design is noted as easily serviced. Hope Industrial Works builds it at Randis IV.

Armor & loadout

Mech rightFrontMech left
HAWKWOLF HWK-4F
Missile
Weapon / EquipmentLocQtyAmmo
MslRT · LT22 t ammo
MslRA · LA232 rds · 4 t in RT

CASE: Right Torso

HawkWolf variants (2)

HWK-3F Introduced 3076 Battle value 1,349 Point value 36
HWK-4F current variant Introduced 3100 Battle value 1,428 Point value 37
All 2 HawkWolf variants