HawkWolf HWK-4F
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 3100 Early Republic
- Rules
- Standard
- Cost
- 7.98M C-bills
- Move
- Armor
- 192 pts
LRM 15 ×2MML 5 ×2

Availability by era
4 eras · 11 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,299 |
| G1 | 2 | 2,885 |
| G2 | 3 | 2,399 |
| G3 | 4 | 1,885 |
| G4 | 5 | 1,428 |
| G5 | 6 | 1,228 |
| G6 | 7 | 1,100 |
| G7 | 8 | 971 |
| G8 | 8 | 914 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The HawkWolf HWK-4F is an 80-ton missile boat that fights at long range, a 3100 rebuild of the 3076 HWK-3F. A larger 320 fusion engine lifts its cruising speed from 32 to 43 km/h and its top speed from 54 to 65 km/h, and standard armor plating replaces the primitive armor of the original. The heat-sink count rises from 13 to 14 single sinks. Weapons carry over unchanged: an LRM 15 in each arm, an MML 5 in each torso, and CASE in the right torso. The arms are minimal weapon pods without hands, and the design is noted as easily serviced. Hope Industrial Works builds it at Randis IV.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 2 t ammo |
| Msl | RA · LA | 2 | 32 rds · 4 t in RT |
CASE: Right Torso