HawkWolf HWK-4F
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 3100 Early Republic
- Rules
- Standard
- Cost
- 7.98M C-bills
- Move
- Armor
- 192 pts
LRM 15 ×2MML 5 ×2
Battle Value
1,428by skill
Point Value
37
Recognition Notes
The HawkWolf HWK-4F is an 80-ton missile boat that fights at long range, a 3100 rebuild of the 3076 HWK-3F. A larger 320 fusion engine lifts its cruising speed from 32 to 43 km/h and its top speed from 54 to 65 km/h, and standard armor plating replaces the primitive armor of the original. The heat-sink count rises from 13 to 14 single sinks. Weapons carry over unchanged: an LRM 15 in each arm, an MML 5 in each torso, and CASE in the right torso. The arms are minimal weapon pods without hands, and the design is noted as easily serviced. Hope Industrial Works builds it at Randis IV.
Armor & Loadout
HAWKWOLF HWK-4F
Missile
Head: 9 front
Center Torso: 35 front, 6 rear
Right Torso: 25 front, 6 rear
Left Torso: 25 front, 6 rear
Right Arm: 20 front
Left Arm: 20 front
Right Leg: 20 front
Left Leg: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 2 t ammo |
| Msl | RA · LA | 2 | 32 rds · 4 t in RT |
CASE: Right Torso
Systems & Manufacturers
HWK-4F
HawkWolf
PV37
TP: BMSZ: 4TMM: 0MV: 8"
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
3
L (+4)
3
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 65Skill 1 58Skill 2 51Skill 3 44Skill 4 37Skill 5 33Skill 6 29Skill 7 25Skill 8 21
Availability by era
4 eras · 10 factions
HawkWolf variants (2)
HWK-3F Role Missile Boat Tech base Primitive Rules Experimental Alpha Strike abilities CASE, IF2, LRM1/2/2 Introduced 3076 Battle value 1,349 Point value 36
HWK-4F current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF2, LRM1/2/2 Introduced 3100 Battle value 1,428 Point value 37