Grasshopper GHR-5J
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Skirmisher
- Intro
- 3049 Clan Invasion
- Rules
- Standard
- Cost
- 6.34M C-bills
- Move
- Armor
- 208 pts
Medium Laser ×2ER Large LaserStreak SRM 2Anti-Missile System
Technical Readout: TR:3050U · Record Sheets: RSFP:Wave 2
Compare this unitBattle Value
1,354by skill
Point Value
36
Recognition Notes
The Grasshopper GHR-5J is a 70-ton heavy that fights at stand-off range, cruising at 43 km/h and reaching 65 km/h with a single jump carrying it 120 metres. An ER large laser sits in the center torso backed by a medium laser in each arm, and an Anti-Missile System rides in the right torso. A Streak SRM 2 is fitted in the head, an unusual placement for the launcher. Twenty-two single heat sinks handle its fusion engine's output, and the chassis carries a rugged, field-serviceable frame. Lantren Corporation builds it at Bryant.
Armor & Loadout
GRASSHOPPER GHR-5J
EnergyMissileSupport
Head: 9 front
Center Torso: 30 front, 13 rear
Right Torso: 20 front, 10 rear
Left Torso: 20 front, 10 rear
Right Arm: 22 front
Left Arm: 22 front
Right Leg: 26 front
Left Leg: 26 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 2 | HD | 1 | 100 rds · 2 t in RT |
| Enr | CT | 1 | |
| Sup | RT | 1 | 1 t ammo in LT |
| Enr | RA · LA | 2 |
Systems & Manufacturers
GHR-5J
Grasshopper
PV36
TP: BMSZ: 3TMM: 0MV: 8"j
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
3
L (+4)
1
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20
Availability by era
7 eras · 5 factions
Grasshopper variants (12)
GHR-4R Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2778 Battle value — Point value —GHR-5H Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF0* Introduced 2780 Battle value 1,427 Point value 37GHR-5N Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE Introduced 3040 Battle value 1,511 Point value 37
GHR-5J current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS Introduced 3049 Battle value 1,354 Point value 36
GHR-C Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, C3S, MHQ1 Introduced 3052 Battle value 1,366 Point value 39(Reynolds) Role Skirmisher Tech base Mixed Rules Experimental Alpha Strike abilities ENE Introduced 3059 Battle value 2,344 Point value 42GHR-6K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MHQ1 Introduced 3064 Battle value 1,597 Point value 44GHR-7K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, ENE, MHQ1 Introduced 3068 Battle value 1,806 Point value 40GHR-7K "Gravedigger" Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, ENE, TSM Introduced 3071 Battle value 2,084 Point value 39GHR-7X Role Skirmisher Tech base Inner Sphere Rules Experimental Alpha Strike abilities BH, ENE, JMPS1, RCN Introduced 3075 Battle value 1,587 Point value 39GHR-7P Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities BH, ENE, JMPS1, RCN Introduced 3081 Battle value 1,806 Point value 40GHR-8K Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASEII, IF0*, OVL Introduced 3091 Battle value 1,754 Point value 39