Gladiator (Executioner) I
- Type
- BattleMech
- Tech
- Clan
- Mass
- 95t
- Role
- Skirmisher
- Intro
- 3101 Late Republic
- Rules
- Standard
- Cost
- 46.15M C-bills
- Move
- Armor
- 259 pts
Improved Heavy Large Laser ×2Streak SRM 6 ×2
Source: RG09
Compare this unitBattle Value
3,339by skill
Point Value
58
Recognition Notes
The Gladiator (Executioner) I is a 95-ton assault configured as a skirmisher, where the Prime configuration fights as a sniper. In place of the Gauss Rifle in the left arm, this configuration mounts a Streak SRM 6, and the ER Large Laser in the right arm gives way to an Improved Heavy Large Laser. The Machine Gun in the right torso is absent from this loadout. Cruising speed holds at 43 km/h with a top speed near 65, and a jump of 120 metres carries over from the base configuration, while the heat-sink count rises from 19 to 22 double sinks. Bergan Industries builds it at its Alshain BattleWorx plant, with additional production at Albion and Arcadia.
Armor & Loadout
GLADIATOR (EXECUTIONER) I
EnergyMissile
Head: 9 front
Center Torso: 37 front, 9 rear
Right Torso: 20 front, 10 rear
Left Torso: 20 front, 10 rear
Right Arm: 32 front
Left Arm: 32 front
Right Leg: 40 front
Left Leg: 40 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA ×2 | 2 | |
| MslStreak SRM 6 | LA ×2 | 2 | 15 rds · 1 t |
| electronicsECM SuitepodClan | RT | ||
| mobilitySuperchargerpod | RT | ||
| mobilityMASCClan | LT | ||
| electronicsTargeting ComputerpodClan | LT |
Systems & Manufacturers
I
Gladiator (Executioner)
PV58
TP: BMSZ: 4TMM: 0MV: 12"/8"j
ROLE: Skirmisher
Damage
S (+0)
6
M (+2)
6
L (+4)
0
OV: 0Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 106Skill 1 94Skill 2 82Skill 3 70Skill 4 58Skill 5 52Skill 6 46Skill 7 40Skill 8 34
Availability by era
3 eras · 13 factions
Gladiator (Executioner) variants (16)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPW1, OMNI Introduced 3001 Battle value 3,112 Point value 57B Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities AMS, CASE, JMPW1, OMNI Introduced 3001 Battle value 2,940 Point value 54C Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, JMPW1, OMNI Introduced 3001 Battle value 2,740 Point value 54D Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPW1, OMNI, SRM2/2 Introduced 3001 Battle value 2,698 Point value 62Prime Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPW1, OMNI Introduced 3001 Battle value 2,749 Point value 51TC Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE, JMPW1, OMNI, PRB, RCN Introduced 3052 Battle value 3,363 Point value 63H Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPW1, OMNI Introduced 3059 Battle value 3,059 Point value 53E Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, JMPW1, OMNI Introduced 3060 Battle value 2,988 Point value 58K Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK1/1/1, JMPW1, LPRB, OMNI, RCN Introduced 3068 Battle value 3,125 Point value 59P Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK2/2/2, HT1/1/1, IF1, JMPW1, OMNI Introduced 3069 Battle value 3,052 Point value 58F Role Sniper Tech base Clan Rules Standard Alpha Strike abilities ENE, OMNI, JMPW1 Introduced 3089 Battle value 3,606 Point value 57G Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, LPRB, OMNI, RCN, WAT, JMPW1 Introduced 3100 Battle value 3,825 Point value 66
I current variant Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, OMNI, JMPW1 Introduced 3101 Battle value 3,339 Point value 58
J Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/2/2, JMPW1, OMNI, SRM3/3/- Introduced 3104 Battle value 2,891 Point value 55L Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASEII, JMPW1, OMNI Introduced 3119 Battle value 3,132 Point value 56T Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/1, JMPW1, OMNI Introduced 3142 Battle value 2,558 Point value 49