Giggins APC
Loading Create variant…
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 40t
- Role
- Skirmisher
- Intro
- 3085 Early Republic
- Rules
- Standard
- Cost
- 1.23M C-bills
- Move
- Armor
- 128 pts
Heavy Machine Gun ×2
Battle Value
476by skill
Point Value
15

TR:3085 · Record Sheets: RS:3085u-CE
Compare this unitGiggins APC
PV15
TP: CVSZ: 2TMM: 0MV: 12"w
ROLE: Skirmisher
Damage
S (+0)
1
M (+2)
0
L (+4)
0
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 27Skill 1 24Skill 2 21Skill 3 18Skill 4 15Skill 5 13Skill 6 11Skill 7 9Skill 8 7
Availability by era
4 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,100 |
| G1 | 2 | 962 |
| G2 | 3 | 800 |
| G3 | 4 | 628 |
| G4 | 5 | 476 |
| G5 | 6 | 409 |
| G6 | 7 | 367 |
| G7 | 8 | 324 |
| G8 | 8 | 305 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Giggins APC is a 40-ton wheeled combat vehicle fielded as a skirmisher, cruising at 65 km/h and reaching 97 at top speed. Its turret carries two Heavy Machine Guns, and the hull houses a Guardian ECM suite. The crew compartment carries an 8-ton infantry compartment, and the vehicle is protected by Heavy Ferro-Fibrous armor. Duncan Enterprises builds it at Moore.
Armor & loadout
GIGGINS APC
Ballistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T ×2 | 2 | 0.5 t ammo in B |
| electronicsGuardian ECM SuiteIS | B |
Systems & manufacturers
Giggins APC variants (2)
(Fire Support) Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities IF0*, IT4, SRCH, TUR(2/2/0*, IF0*) Introduced 3085 Battle value 718 Point value 23
Giggins APC current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IT8, SRCH, TUR(1/-/-) Introduced 3085 Battle value 476 Point value 15