Gallant Urban Assault Tank
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Juggernaut
- Intro
- 2574 Star League
- Rules
- Standard
- Cost
- 1.29M C-bills
- Move
- Armor
- 280 pts
Machine Gun ×4Autocannon/10LRM 10SRM 2
Battle Value
1,056by skill
Point Value
31

Technical Readout: His:RW
Compare this unitGallant Urban Assault Tank
PV31
TP: CVSZ: 3TMM: 0MV: 6"w
ROLE: Juggernaut
Damage
S (+0)
3
M (+2)
2
L (+4)
1
Heat not tracked

Special , , EE, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19
Availability by era
2 eras · 15 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,439 |
| G1 | 2 | 2,133 |
| G2 | 3 | 1,774 |
| G3 | 4 | 1,394 |
| G4 | 5 | 1,056 |
| G5 | 6 | 908 |
| G6 | 7 | 813 |
| G7 | 8 | 718 |
| G8 | 8 | 676 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Gallant is a 70-ton wheeled combat vehicle built as a juggernaut, cruising at 32 km/h with a top speed near 54, slow for its weight class. Its turret carries an Autocannon/10, four Machine Guns, and an SRM 2, while an LRM 10 faces front on the hull. The hull houses CASE alongside standard armor plate. Freeport Armorworks builds it at Helm.
Armor & loadout
GALLANT URBAN ASSAULT TANK
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F | 1 | 1 t ammo in B |
| Bal | T | 1 | 2 t ammo in B |
| Bal | T ×4 | 4 | 1 t ammo in B |
| MslSRM 2 | T | 1 | 1 t ammo in B |
CASE: Body
Systems & manufacturers
Gallant Urban Assault Tank variants (3)
(Original) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/-, SRCH, TUR(2/2/-, AC1/1/-) Introduced 2550 Battle value — Point value 32
Gallant Urban Assault Tank current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, CASE, EE, IF1, SRCH, TUR(2/2/-, AC1/1/-) Introduced 2574 Battle value 1,056 Point value 31
(Fusion) Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2576 Battle value — Point value —