Fox Armored Car (Flamer)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 20t
- Role
- Scout
- Intro
- 3084 Early Republic
- Rules
- Standard
- Cost
- 1.78M C-bills
- Move
- Armor
- 88 pts
ER Medium LaserFlamerSmall Pulse Laser
Battle Value
530by skill
Point Value
23

View on Sarna
TR:3085 · Record Sheets: RS:3085u-CE
Compare this unit(Flamer)
Fox Armored Car
PV23
TP: CVSZ: 1TMM: 0MV: 28"h
ROLE: Scout
Damage
S (+0)
2
M (+2)
1
L (+4)
0
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 43Skill 1 38Skill 2 33Skill 3 28Skill 4 23Skill 5 21Skill 6 19Skill 7 17Skill 8 15
Availability by era
4 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,224 |
| G1 | 2 | 1,071 |
| G2 | 3 | 890 |
| G3 | 4 | 700 |
| G4 | 5 | 530 |
| G5 | 6 | 456 |
| G6 | 7 | 408 |
| G7 | 8 | 360 |
| G8 | 8 | 339 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Fox Armored Car (Flamer) is a 20-ton hover combat vehicle built for the scout role, cruising at 151 km/h and capable of 227 km/h, exceptionally fast for its class. Its turret carries an ER medium laser, a small pulse laser, and a flamer, giving it a mixed short-range battery for a machine meant to run rather than trade fire. The hull carries standard armor over an XL engine. Valiant Systems builds the type at Achernar.
Armor & loadout
FOX ARMORED CAR (FLAMER)
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T | 1 | |
| Enr | T | 1 | |
| Enr | T | 1 |
Systems & manufacturers
Fox Armored Car variants (4)
(Flamer) current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, SRCH, TUR(2/1/-) Introduced 3084 Battle value 530 Point value 23
(VSP) Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities ENE, SRCH, TUR(2/1/-) Introduced 3084 Battle value 543 Point value 23Fox Armored Car Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, SRCH, TUR(2/1/-) Introduced 3084 Battle value 549 Point value 23(Interdictor) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, SRCH Introduced 3088 Battle value 547 Point value 24