Foot Level I (1/2) (MG)
- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 2t
- Role
- Ambusher
- Intro
- 2933 Late Succession War (LosTech)
- Rules
- Standard
Machine Gun (Portable) ×6Infantry Assault Rifle ×12
Technical Readout: TW · Record Sheets: TM
Compare this unitBattle Value
—
Point Value
7
Armor & Loadout
BallisticOther
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| OthInfantry Assault Rifle | TR ×12 | 12 | |
| BalMachine Gun (Portable) | TR ×6 | 6 |
Systems & Manufacturers
(1/2) (MG)
Foot Level I
PV7
TP: CISZ: 1TMM: 0MV: 2"f
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
0
L (+4)
0
Heat not tracked
Conventional Infantry
Special ,
Alpha Strike Stats
SkillPVSkill 0 11Skill 1 10Skill 2 9Skill 3 8Skill 4 7Skill 5 6Skill 6 5Skill 7 4Skill 8 3
Availability by era
7 eras · 2 factions
Foot Level I variants (6)
(1/2) (Flamer) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR2, HT1/-/- Introduced 2933 Battle value — Point value 8
(1/2) (MG) current variant Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR2 Introduced 2933 Battle value — Point value 7
(1/2) (Rifle, Ballistic) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR2 Introduced 2933 Battle value — Point value 9(1/2) (Rifle, Energy) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR2 Introduced 2933 Battle value — Point value 9(1/2) (SRM) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR2 Introduced 2933 Battle value — Point value 9(1/2) (LRM) Role Ambusher Tech base Inner Sphere Rules Standard Alpha Strike abilities AM, CAR2 Introduced 3057 Battle value — Point value 9