Skip to content

Eyrie

Loading Create variant…
Tech
Clan
Mass
35t
Intro
3087 Early Republic
Rules
Advanced
Cost
5.88M C-bills
Move
Armor
115 pts

Micro Pulse Laser ×4ER Medium Laser ×2ATM 3 ×2Talons ×2

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 63Skill 1 56Skill 2 49Skill 3 42Skill 4 35Skill 5 31Skill 6 27Skill 7 23Skill 8 19

Availability by era

4 eras · 3 factions

GunPilotAdj BV
G013,236
G122,830
G232,354
G341,849
G451,401
G561,205
G671,079
G78953
G88897

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Eyrie is a 35-ton striker built on a 210 XL fusion engine, cruising at 65 km/h and reaching 97 km/h with a jump range of 210 metres. It carries an ATM 3 in each arm, and both torsos mount an ER medium laser alongside a pair of micro pulse lasers. Partial wings line each torso, and talons replace the feet on both legs. Its endo steel structure is wrapped in ferro-fibrous armor, and Trellshire Heavy Industries builds it at Sudeten.

Armor & loadout

Mech rightFrontMech left
EYRIE
EnergyMissilePhysical
Weapon / EquipmentLocQtyAmmo
EnrRT · LT2
EnrRT ×2 · LT ×24
MslRA · LA240 rds · 2 t in RT, LT
PhyTalonsRL · LL2
mobilityPartial WingClanRT · LT