Enyo Strike Tank
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- Type
- Combat Vehicle
- Tech
- Clan
- Mass
- 55t
- Role
- Skirmisher
- Intro
- 3063 FedCom Civil War
- Rules
- Standard
- Cost
- 8.96M C-bills
- Move
- Armor
- 144 pts
Large Pulse LaserMachine Gun ×2Streak SRM 6 ×3
Battle Value
1,527by skill
Point Value
39

TR:3067 · Record Sheets: RS:3067u
Compare this unitEnyo Strike Tank
PV39
TP: CVSZ: 2TMM: 0MV: 12"t
ROLE: Skirmisher
Damage
S (+0)
6
M (+2)
5
L (+4)
2
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23
Availability by era
6 eras · 11 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,527 |
| G1 | 2 | 3,085 |
| G2 | 3 | 2,565 |
| G3 | 4 | 2,016 |
| G4 | 5 | 1,527 |
| G5 | 6 | 1,313 |
| G6 | 7 | 1,176 |
| G7 | 8 | 1,038 |
| G8 | 8 | 977 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Enyo Strike Tank is a 55-ton tracked combat vehicle that fights in close, cruising at 65 km/h with a top speed near 97. A pair of Streak SRM 6 launchers sits in the front, with a machine gun on the right side and a machine gun on the left side. The turret carries a third Streak SRM 6 and a Large Pulse Laser. The hull holds CASE, and the crew rides behind ferro-fibrous armor over an XL engine. Kirin Armory Plant 4 builds it at Kirin.
Armor & loadout
ENYO STRIKE TANK
EnergyBallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 6 | F ×2 | 2 | 3 t ammo in B |
| Bal | R · L | 2 | 0.5 t ammo in B |
| MslStreak SRM 6 | T | 1 | |
| Enr | T | 1 |
CASE: Body
Systems & manufacturers
Enyo Strike Tank variants (4)
Enyo Strike Tank current variant Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, SRCH, TUR(3/3/2) Introduced 3063 Battle value 1,527 Point value 39
(LB-X) "Sholef" Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/1, HT1/1/1, SRCH, SRM2/2, TUR(2/2/1, HT1/1/1, FLK1/1/1) Introduced 3075 Battle value 1,527 Point value 36XR Role Striker Tech base Clan Rules Experimental Alpha Strike abilities ARS, ENE, SRCH, TUR(2/2/2) Introduced 3075 Battle value 1,144 Point value 33(ER Pulse) Role Skirmisher Tech base Clan Rules Advanced Alpha Strike abilities CASE, CR, SRCH, SRM2/2, TUR(2/2/-) Introduced 3083 Battle value 1,130 Point value 34