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Enforcer III ENF-6H

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Tech
Inner Sphere
Mass
50t
Rules
Standard
Cost
9.11M C-bills
Move
Armor
160 pts

ER Medium Laser ×3Ultra AC/20

Technical Readout: TR:CI · Record Sheets: RS:CI

Compare this unit
SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19

Availability by era

6 eras · 2 factions

GunPilotAdj BV
G013,703
G123,238
G232,693
G342,116
G451,603
G561,379
G671,234
G781,090
G881,026

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The ENF-6H reworks the Enforcer III into a skirmisher, where the ENF-6M fought as a sniper. In place of the ER Large Laser and the Ultra AC/10, it carries an Ultra AC/20 in the right arm, and three ER Medium Lasers fill the left torso, right torso, and center torso in place of the single ER Small Laser. CASE is fitted in the right torso, a system absent from the ENF-6M, and the heat-sink count drops from 12 to 10 double. The 250 XL fusion engine, cruising speed of 54 km/h, top speed near 86, and 150-metre jump range all carry over unchanged, and Achernar BattleMechs continues to build the type at New Avalon alongside Kallon Weapon Industries' Talon (Wernke) line.

Armor & loadout

Mech rightFrontMech left
ENFORCER III ENF-6H
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrCT · RT · LT3
BalRA120 rds · 4 t in RT

CASE: Right Torso

Enforcer III variants (10)

All 10 Enforcer III variants