Enfield END-6J-EC
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- Type
- BattleMech
- Tech
- Mixed
- Mass
- 50t
- Role
- Skirmisher
- Intro
- 2825 Early Succession War
- Rules
- Experimental
- Cost
- 8.73M C-bills
- Move
- Armor
- 169 pts
Improved Large LaserMedium LaserPrototype Ultra Autocannon/10
Battle Value
1,470by skill
Point Value
34
END-6J-EC
Enfield
PV34
TP: BMSZ: 2TMM: 0MV: 10"j
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 62Skill 1 55Skill 2 48Skill 3 41Skill 4 34Skill 5 31Skill 6 28Skill 7 25Skill 8 22
Availability by era
1 era · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,396 |
| G1 | 2 | 2,969 |
| G2 | 3 | 2,470 |
| G3 | 4 | 1,940 |
| G4 | 5 | 1,470 |
| G5 | 6 | 1,264 |
| G6 | 7 | 1,132 |
| G7 | 8 | 1,000 |
| G8 | 8 | 941 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Enfield END-6J-EC is a 50-ton medium that fights at stand-off range, cruising at 54 km/h and topping out near 86, with a 150-metre jump capability. An Improved Large Laser sits in the left arm opposite a Prototype Ultra Autocannon/10 in the right arm, with a Medium Laser in the center torso. Inner Sphere CASE lines the right torso, and the chassis pairs Inner Sphere endo steel structure with a 250 Inner Sphere XL fusion engine on a Clan chassis. It is built by Cudahy Assembly Plant Delta on Circe.
Armor & loadout
Mech rightFrontMech left
ENFIELD END-6J-EC
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT | 1 | |
| BalPrototype Ultra Autocannon/10 | RA | 1 | 20 rds · 2 t in RT |
| EnrImproved Large Laser | LA | 1 |
CASE: Right Torso
Systems & manufacturers
Enfield variants (5)
END-6J-EC current variant Role Skirmisher Tech base Mixed Rules Experimental Alpha Strike abilities CASE Introduced 2825 Battle value 1,470 Point value 34
END-6Q Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1 Introduced 3055 Battle value 1,248 Point value 32END-6J Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1 Introduced 3060 Battle value 1,417 Point value 33END-6S Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, FLK1/1/1 Introduced 3070 Battle value 1,413 Point value 35END-6Sr Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, CASE, ECM Introduced 3072 Battle value 1,361 Point value 35