Ebony MEB-11
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Scout
- Intro
- 3081 Early Republic
- Rules
- Standard
- Cost
- 5.42M C-bills
- Move
- Armor
- 80 pts
Plasma Rifle
TR:3085 · Record Sheets: RS:3085u-CE
Compare this unitBattle Value
1,135by skill
Point Value
28
Recognition Notes
The Ebony MEB-11 is a 25-ton scout that fights close in, cruising at 108 km/h and topping out at 162, with a boosted cruising speed of 130 km/h under combat heat. A Plasma Rifle in the right arm gives it its only weapon, and a Guardian ECM suite sits in the left torso. Stealth armor covers the frame over an endo steel structure, and Triple-Strength myomer works with the 250 XL fusion engine to push its speed well above what its tonnage would suggest. Ten double heat sinks manage the plasma weapon's output. Hellespont 'Mech Works builds the type at its Sian facility.
Armor & Loadout
EBONY MEB-11
Energy
Head: 7 front
Center Torso: 12 front, 3 rear
Right Torso: 10 front, 2 rear
Left Torso: 10 front, 2 rear
Right Arm: 8 front
Left Arm: 8 front
Right Leg: 9 front
Left Leg: 9 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| EnrPlasma Rifle | RA | 1 | 10 rds · 1 t in RT |
| electronicsGuardian ECM SuiteIS | LT |
Systems & Manufacturers
MEB-11
Ebony
PV28
TP: BMSZ: 1TMM: 0MV: 20"
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
OV: 0Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 52Skill 1 46Skill 2 40Skill 3 34Skill 4 28Skill 5 25Skill 6 22Skill 7 19Skill 8 16
Availability by era
4 eras · 1 faction
Ebony variants (5)
MEB-10 Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, ENE, MEL, STL, TSM Introduced 3081 Battle value 1,020 Point value 30
MEB-11 current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, ENE, STL, TSM Introduced 3081 Battle value 1,135 Point value 28
MEB-9 Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, ENE, STL, TSM Introduced 3081 Battle value 1,012 Point value 28MEB-12 Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities ECM, STL, TSEMP1, TSM Introduced 3118 Battle value 1,837 Point value 27MEB-13 Role Scout Tech base Inner Sphere Rules Advanced Alpha Strike abilities ENE, FR, TSM, REL Introduced 3137 Battle value 750 Point value 18