Doom Courser A
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- Type
- BattleMech
- Tech
- Clan
- Mass
- 70t
- Role
- Brawler
- Intro
- 3147 Dark Age
- Rules
- Advanced
- Move
- Armor
- 230 pts
Large Pulse LaserATM 12 ×2
Battle Value
2,139by skill
Point Value
51
A
Doom Courser
PV51
TP: BMSZ: 3TMM: 0MV: 8"
ROLE: Brawler
Damage
S (+0)
8
M (+2)
6
L (+4)
4
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 91Skill 1 81Skill 2 71Skill 3 61Skill 4 51Skill 5 46Skill 6 41Skill 7 36Skill 8 31
Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,941 |
| G1 | 2 | 4,321 |
| G2 | 3 | 3,594 |
| G3 | 4 | 2,823 |
| G4 | 5 | 2,139 |
| G5 | 6 | 1,840 |
| G6 | 7 | 1,647 |
| G7 | 8 | 1,455 |
| G8 | 8 | 1,369 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Doom Courser A is a 70-ton heavy that brawls at close range, cruising at 43 km/h and topping out at 65. Where the Prime configuration mounts a Gauss Rifle in the left torso, this configuration carries a Large Pulse Laser in the same location, and in place of the Prime's LRM 20 and ER PPC in the right torso it fields a single ATM 12. The heat-sink count rises to 13 double units from the Prime's 11. Enhanced communications gear carries over from the Prime, and Csesztreg Industriplex Alpha builds the type at its Csesztreg factory.
Armor & loadout
DOOM COURSER A
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | LT | 1 | |
| Msl | RT ×2 | 2 | 30 rds · 6 t in LT |
| otherISQuadTurret | RT |
Systems & manufacturers
Doom Courser variants (5)
A current variant Role Brawler Tech base Clan Rules Advanced Alpha Strike abilities CASE, OMNI, TUR(6/4/2) Introduced 3147 Battle value 2,139 Point value 51
B Role Juggernaut Tech base Clan Rules Advanced Alpha Strike abilities CASE, FLK1/1/-, OMNI, TUR(4/4/-) Introduced 3147 Battle value 2,091 Point value 42C Role Missile Boat Tech base Clan Rules Advanced Alpha Strike abilities CASE, IF5, LRM5/5/5, OMNI, TUR(4/4/4, IF4, LRM4/4/4) Introduced 3147 Battle value 2,147 Point value 52D Role Sniper Tech base Clan Rules Advanced Alpha Strike abilities CASE, FLK3/2/2, OMNI, TUR(2/2/2) Introduced 3147 Battle value 2,453 Point value 44Prime Role Sniper Tech base Clan Rules Advanced Alpha Strike abilities CASE, IF1, OMNI, TUR(4/4/4, IF1) Introduced 3147 Battle value 2,283 Point value 48