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Destrier Siege Vehicle

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Tech
Inner Sphere
Mass
200t
Role
Sniper
Intro
3100 Early Republic
Rules
Advanced
Cost
74.94M C-bills
Move
Armor
296 pts

ER Medium Laser ×2Light Machine Gun ×6Long Tom Cannon ×2Anti-Missile System ×4C3 Slave Unit

Destrier Siege Vehicle line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 162Skill 1 144Skill 2 126Skill 3 108Skill 4 90Skill 5 81Skill 6 72Skill 7 63Skill 8 54

Availability by era

4 eras · 1 faction

GunPilotAdj BV
G016,604
G125,775
G234,803
G343,774
G452,859
G562,459
G672,201
G781,944
G881,830

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Destrier Siege Vehicle is a 200-ton tracked combat vehicle built for long-range bombardment. Its turret carries a pair of Long Tom Cannons alongside twin ER medium lasers and an Anti-Missile System, and the hull mounts a C3 Slave Unit. The front right and front left both carry an Anti-Missile System with two Light Machine Guns apiece, and the rear repeats that pattern with two Light Machine Guns and its own Anti-Missile System. Hardened armor and an XL engine cover the hull, which also houses CASE, communications equipment, a Guardian ECM suite, and a 4-ton infantry compartment. Cruising at 22 km/h and topping out at 32, it moves slowly even for a vehicle of its bulk. General Motors builds it at Salem.

Armor & loadout

EnergyBallisticArtillerySupport
Front: 60 front
Front Right: 45 front
Front Left: 45 front
Turret: 41 front
Rear Right: 35 front
Rear Left: 35 front
Rear: 35 front
Weapon / EquipmentLocQtyAmmo
SupFR · FL24 t ammo in B
BalFR ×2 · FL ×241 t ammo in B
ArtT ×228 t ammo in B
EnrT ×22
SupT1
SupB1
BalrearRE ×22
SuprearRE1
otherHitchrearRE
otherSponson TurretB
otherCommunications Equipment1 tB
electronicsGuardian ECM SuiteISB

CASE: Body