Deep Lord RCL-Z1M MilitiaMech
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- Type
- IndustrialMech
- Tech
- Inner Sphere
- Mass
- 65t
- Role
- Juggernaut
- Intro
- 3085 Early Republic
- Rules
- Advanced
Battle Value
715by skill
Point Value
21
Technical Readout: TR:Proto · Record Sheets: RS:Proto
Compare this unitRCL-Z1M MilitiaMech
Deep Lord
PV21
TP: IMSZ: 3TMM: 0MV: 6"
ROLE: Juggernaut
Damage
S (+0)
2
M (+2)
2
L (+4)
1
OV: 0Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 37Skill 1 33Skill 2 29Skill 3 25Skill 4 21Skill 5 19Skill 6 17Skill 7 15Skill 8 13
Availability by era
4 eras · 9 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,652 |
| G1 | 2 | 1,444 |
| G2 | 3 | 1,201 |
| G3 | 4 | 944 |
| G4 | 5 | 715 |
| G5 | 6 | 615 |
| G6 | 7 | 551 |
| G7 | 8 | 486 |
| G8 | 8 | 458 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
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Deep Lord variants (2)
RCL-Z1M MilitiaMech current variant Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities AFC, FC, MEL, TUR(1/1/1) Introduced 3085 Battle value 715 Point value 21
RCL-Z1M-B MilitiaMech Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, ES, FC, MEL, TUR(1/1/1) Introduced 3118 Battle value 773 Point value 21