Skip to content

Dark Crow 3

Loading Create variant…
Tech
Clan
Mass
55t
Intro
3084 Early Republic
Rules
Experimental
Cost
43M C-bills
Move
Armor
112 pts

Improved Heavy Medium Laser ×2Rotary AC/2 ×2

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21

Availability by era

4 eras · 1 faction

GunPilotAdj BV
G013,883
G123,396
G232,824
G342,219
G451,681
G561,446
G671,294
G781,143
G881,076

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Dark Crow 3 is a 55-ton striker built on a 330 XXL fusion engine, cruising at 65 km/h and topping out near 97, with a jump range of 240 metres. It pairs a Rotary AC/2 in each arm with an Improved Heavy Medium Laser in each torso, giving it fire at both close and stand-off range. A partial wing sits in each torso alongside the jump jets, and a liquid storage bay occupies the center torso. Ferro-lamellor armor and an endo-composite internal structure cover the frame, which Snow Raven Industrial Complex Alpha builds at its Dante factory.

Armor & loadout

Mech rightFrontMech left
DARK CROW 3
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrRT · LT2
BalRA · LA290 rds · 2 t in RT, LT
cargoLiquid Storage1 tCT
mobilityPartial WingClanRT · LT