Crockett CRK-5003-1
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 85t
- Role
- Sniper
- Intro
- 2735 Star League
- Rules
- Standard
- Cost
- 8.4M C-bills
- Move
- Armor
- 263 pts
ER Large Laser ×2Small Laser ×2LB 10-X ACSRM 6 ×2
Battle Value
1,923by skill
Point Value
46
View on Sarna
Technical Readout: TR:SW · Record Sheets: RSFP:Wave 2
Compare this unitCRK-5003-1
Crockett
PV46
TP: BMSZ: 4TMM: 0MV: 6"j
ROLE: Sniper
Damage
S (+0)
4
M (+2)
4
L (+4)
3
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 82Skill 1 73Skill 2 64Skill 3 55Skill 4 46Skill 5 41Skill 6 36Skill 7 31Skill 8 26
Availability by era
11 eras · 36 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,442 |
| G1 | 2 | 3,884 |
| G2 | 3 | 3,231 |
| G3 | 4 | 2,538 |
| G4 | 5 | 1,923 |
| G5 | 6 | 1,654 |
| G6 | 7 | 1,481 |
| G7 | 8 | 1,308 |
| G8 | 8 | 1,231 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Crockett CRK-5003-1 is an 85-ton assault that fights at long range, cruising at 32 km/h and topping out near 54, with a jump capability of 90 metres. Each arm carries an ER Large Laser paired with a Small Laser, and an LB 10-X AC sits in the left torso alongside an SRM 6, with a second SRM 6 in the right torso. Fifteen double heat sinks manage the ER Large Lasers' output, and standard armor covers the frame. Blankenburg Technologies builds it at Terra.
Armor & loadout
Mech rightFrontMech left
CROCKETT CRK-5003-1
EnergyBallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 6 | RT · LT | 2 | 30 rds · 2 t |
| BalLB 10-X AC | LT | 1 | 30 rds · 3 t in RT |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |
Systems & manufacturers
Crockett variants (7)
CRK-5003-1 current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1, SRM1/1 Introduced 2735 Battle value 1,923 Point value 46
CRK-5003-1b Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2752 Battle value 2,307 Point value 51CRK-5003-0 Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2881 Battle value 1,704 Point value 41CRK-5003-0 (Saddleford) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3045 Battle value — Point value 47CRK-5003-3 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1, SRM1/1 Introduced 3062 Battle value 1,989 Point value 46CRK-5004-1 Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, FLK1/1/1, MHQ2, SRM1/1 Introduced 3063 Battle value 1,955 Point value 51CRK-5005-1 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, FLK1/1/1, IF0*, JMPS1, MHQ2 Introduced 3070 Battle value 1,908 Point value 48