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Cricket RWN-01

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Tech
Inner Sphere
Mass
30t
Role
Scout
Intro
3132 Dark Age
Rules
Advanced
Cost
14.55M C-bills
Move
Armor
105 pts

Light PPC ×2

SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G012,700
G122,361
G231,964
G341,543
G451,169
G561,005
G67900
G78795
G88748

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Cricket RWN-01 is a 30-ton scout that fights at stand-off range, cruising at 76 km/h and topping out at 119, with a jump range of 180 metres. A Light PPC sits in each torso, and a targeting computer in the head sharpens their reach. MASC in the right torso pushes the machine to a sprint speed of 151 km/h with MASC engaged, though its composite internal structure and 210 XXL fusion engine make it a maintenance-intensive design. Its ballistic-reinforced armor and low, hard-to-target silhouette suit it to working at the edges of a fight. Luthien Armor Works builds it at New Samarkand.

Armor & loadout

Mech rightFrontMech left
CRICKET RWN-01
Energy
Weapon / EquipmentLocQtyAmmo
EnrRT · LT2
electronicsTargeting ComputerISHD
mobilityMASCISRT

Cricket variants (2)

RWN-01 current variant Introduced 3132 Battle value 1,169 Point value 31
RWN-02 Introduced 3142 Battle value 1,169 Point value 31
All 2 Cricket variants