Clan Interface Armor (Sqd5)
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- Type
- Infantry
- Tech
- Mixed
- Mass
- 0.2t
- Role
- Scout
- Intro
- 3083 Early Republic
- Rules
- Experimental
Battle Value
50by skill
Point Value
7
Source: XTR:RotS 3
Compare this unit(Sqd5)
Clan Interface Armor
PV7
TP: BASZ: 1TMM: 0MV: 6"f
ROLE: Scout
Damage
S (+0)
1
M (+2)
0
L (+4)
0
Heat not tracked

Special ,
Alpha Strike Stats
SkillPVSkill 0 11Skill 1 10Skill 2 9Skill 3 8Skill 4 7Skill 5 6Skill 6 5Skill 7 4Skill 8 3
Availability by era
4 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 116 |
| G1 | 2 | 101 |
| G2 | 3 | 84 |
| G3 | 4 | 66 |
| G4 | 5 | 50 |
| G5 | 6 | 43 |
| G6 | 7 | 39 |
| G7 | 8 | 34 |
| G8 | 8 | 32 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
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Clan Interface Armor variants (3)
(Sqd4) Role Scout Tech base Mixed Rules Experimental Alpha Strike abilities AM, CAR4, MEC Introduced 3083 Battle value 37 Point value 6
(Sqd5) current variant Role Scout Tech base Mixed Rules Experimental Alpha Strike abilities CAR5, MEC Introduced 3083 Battle value 50 Point value 7
(Sqd6) Role Scout Tech base Mixed Rules Experimental Alpha Strike abilities CAR6, MEC Introduced 3083 Battle value 65 Point value 7