Clan Foot Point (Basic) (LRM)
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- Type
- Infantry
- Tech
- Clan
- Mass
- 3t
- Role
- Ambusher
- Intro
- 3064 FedCom Civil War
- Rules
- Standard
Battle Value
89by skill
Point Value
9
Technical Readout: TW · Record Sheets: TM
Compare this unit(LRM)
Clan Foot Point (Basic)
PV9
TP: CISZ: 1TMM: 0MV: 2"f
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked
Conventional Infantry
Special ,
Alpha Strike Stats
SkillPVSkill 0 17Skill 1 15Skill 2 13Skill 3 11Skill 4 9Skill 5 8Skill 6 7Skill 7 6Skill 8 5
Availability by era
6 eras · 29 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 206 |
| G1 | 2 | 180 |
| G2 | 3 | 150 |
| G3 | 4 | 117 |
| G4 | 5 | 89 |
| G5 | 6 | 77 |
| G6 | 7 | 69 |
| G7 | 8 | 61 |
| G8 | 8 | 57 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
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Clan Foot Point (Basic) variants (6)
(Flamer) Role — Tech base Clan Rules Standard Alpha Strike abilities AM, CAR2, HT1/-/- Introduced 2815 Battle value 54 Point value 7(MG) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR3 Introduced 2815 Battle value 89 Point value 7(Rifle, Ballistic) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR3 Introduced 2815 Battle value 80 Point value 7(Rifle, Energy) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR3 Introduced 2815 Battle value 76 Point value 9(SRM) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR3 Introduced 2815 Battle value 84 Point value 9
(LRM) current variant Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR3 Introduced 3064 Battle value 89 Point value 9